This code example shows how to add a point light. All the code and assets are in the projects Scripts directory. You can download the project using the link above.
// Turn on debug so that Chat.printDebug() and Chat.dump() work Chat.debugOutput = true; // Display the stats panel in the bottom left corner of screen Application.statsVisible = true; // Turn on collisions, but allow the user to turn it off Actor.setCollisionSetting( true, false ); // Turn on gravity, but allow the user to turn it off Actor.setGravitySetting( true, false ); // Hide the avatar Actor.showAvatar = false; // Hide the chat panel Application.chatPaneVisible = false; // Set ambient light for the scene Scene.ambientLightColor = Color(0.25, 0.25, 0.25, 0); // Create the floor var oGround = Scene.createGround( "MainFloor", "RustySteel", 3000.0, 3000.0, true ); // Add the Ogre head oHeadEntity = Scene.createEntity( "OgreHead", "ogrehead.mesh" ); oHeadNode = Scene.createSceneNode( "OgreHeadNode" ); oHeadNode.attachObject( oHeadEntity ); oHeadNode.position = Vector( 0, 175, -500 ); // Create the point light oPointLight = Scene.createPointLight( "FirstLight" ); // Create a scene node and attach the light to it oPointLightNode = Scene.createSceneNode( "PointLightNode" ); oPointLightNode.attachObject( oPointLight ); // Position above the Ogre head to light the entire head and surounding ground oPointLightNode.position = Vector( 0, 220, -500 );