Jump to Main Content
Jump to Main Content

BlinkScript Particle from File Code Example



Description


This code example shows how to create a particle system from a .particle file. All the code and assets are in the projects Scripts directory. You can download the project using the link above.

PostWorld.js


// Turn on debug so that Chat.printDebug() and Chat.dump() work
Chat.debugOutput = true;

// Display the stats panel in the bottom left corner of screen
Application.statsVisible = true;

// Turn on collisions, but allow the user to turn it off
Actor.setCollisionSetting( true, false );

// Turn on gravity, but allow the user to turn it off
Actor.setGravitySetting( true, false );

// Hide the avatar
Actor.showAvatar  = false;

// Hide the chat panel
Application.chatPaneVisible = false;

// Set ambient light for the scene
Scene.ambientLightColor = Color(0.5, 0.5, 0.5, 0);

// Create a point light
oPointLight = Scene.createPointLight( "SceneLight" );
oPointLight.position = Vector( 20, 300, 50 );

// Create the floor
var oGround = Scene.createGround( "MainFloor", "RustySteel", 3000.0, 3000.0, true );

// Create a partcile system from a .partcile file
// Note we do not specify the file name but the name of the
// particle system defined inside the file
oParticleSys = Scene.createParticleSystemFromFile( "FirstParticleSys", "Blast" );

// Create a scene node and attach the particle system to it
oParticleNode = Scene.createSceneNode( "ParticleNode" );
oParticleNode.attachObject( oParticleSys );
oParticleNode.position = Vector( 0, 175, -500 );


Related BlinkScript Examples
?????? ?????? ?????? ??????