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Blink 3D Viewer Guide Introduction Environments Stand Alone Player Internet Explorer, Firefox and Opera
Blink 3D Environment Window |
| Ctrl+Up Arrow | Orbit camera around avatars X axis, initially moving the camera up. |
| Ctrl+Down Arrow | Orbit camera around avatars X axis, initially moving the camera down. |
| Ctrl+Left Arrow | Orbit camera around avatars Y axis, initially moving the camera left. |
| Ctrl+Right Arrow | Orbit camera around avatars Y axis, initially moving the camera right. |
| Ctrl+Shift+Up Arrow | Orbit camera around its own X axis, initially moving the camera up. |
| Ctrl+Shift+Down Arrow | Orbit camera around its own X axis, initially moving the camera down. |
| Ctrl+Shift+Left Arrow | Orbit camera around its own Y axis, initially moving the camera left. |
| Ctrl+Shift+Right Arrow | Orbit camera around its own Y axis, initially moving the camera right. |
| Ctrl+Alt+Up Arrow | Move camera closer to avatar. |
| Ctrl+Alt+Down Arrow | Move camera further away from avatar. |
| Ctrl+Alt+Left Arrow | Unassigned |
| Ctrl+Alt+Right Arrow | Unassigned |
| Space Bar | Reset camera to default position/settings |
| Ctrl+Mouse Forward | Orbit camera around avatars X axis, initially moving the camera up. |
| Ctrl+Mouse Back | Orbit camera around avatars X axis, initially moving the camera down. |
| Ctrl+Mouse Left | Orbit camera around avatars Y axis, initially moving the camera left. |
| Ctrl+Mouse Right | Orbit camera around avatars Y axis, initially moving the camera right. |
| Ctrl+Shift+Mouse Forward | Orbit camera around its own X axis, initially moving the camera up. |
| Ctrl+Shift+Mouse Backward | Orbit camera around its own X axis, initially moving the camera down. |
| Ctrl+Shift+Mouse Left | Orbit camera around its own Y axis, initially moving the camera left. |
| Ctrl+Shift+Mouse Right | Orbit camera around its own Y axis, initially moving the camera right. |
| Ctrl+Alt+Mouse Forward | Move camera closer to avatar. |
| Ctrl+Alt+Mouse Backward | Move camera further away from avatar. |
| Ctrl+Alt+Mouse Left | Unassigned |
| Ctrl+Alt+Mouse Right | Unassigned |
| Space Bar | Reset camera to default position/settings |
Note: The keyboard and mouse commands can be disabled
by the designer of the environment
Portals
A portal is an entryway into another environment. Portals can be
identified by a visual cue that is created by the designer of the environment,
such as a gateway or a door or they can be invisible to the eye but still
active. The look of portals will vary by environment. When you go
through a portal, there will be a short pause while the new environment
is loaded.
Avatars
An avatar is supposed to represent you and shows your position in the
3D environment. Depending on how the 3D environment was designed
you may be able to change your avatar. To change your avatar enter into
the chat input window /avatar followed by the full path or URL to the
new avatar.
Slash Commands
Slash Commands are commands that can be entered into the chat input window
and are used to perform specific operations. The command must be prefixed
by a / to identify it as a command. Commands and parameters below are
case-insensitive
| /Help | Displays help |
| /? | Displays help |
| /Avatar avatarURL | Changes the avatar to the one specified. Enter /Avatar with no parameters to restore default avatar. |
| /Goto envURL | Loads the specified environment. |
| /Nickname name | Changes the users nickname to the one specified. |
| /RemoteAvatars true/false | Stops the creation of remote users avatars. |
| /Version | Displays the version number of the Blink 3D Viewer. |
| /Clear | Clears the contents of the chat window. |
| /Anim [Animation] [Count] [true] | Triggers the specified animation on the local and remote versions of the Avatar. The count value specifies how many times to run the animation. Animation names are case sensitive. Enter /Anim with no parameters to cancel any currently active animations. Use the /ListAnim command to get a list of available animations. Specify All for the Animation to trigger all animations sequentially. To use silent mode enter true as the last parameter. In multi-user mode any animations you trigger will be seen by everyone in the environment. To only animate the avatar locally use the /AnimLocal command and to only animate the avatar remotely use the /AnimRemote command. To trigger the Climb animation and to run it 50 times and to not display any output to the chat out window you would enter: /anim Climb 50 true To stop the animations you would enter: /anim To trigger all animations you would enter: /anim all |
| /AnimLocal [Animation] [Count] [true] | Triggers the specified animation on the local Avatar only. The count value specifies how many times to run the animation. Animation names are case sensitive. Enter /AnimLocal with no parameters to cancel any currently active animations. Use the /ListAnim command to get a list of available animations. Specify All for the Animation to trigger all animations sequentially To use silent mode enter true as the last parameter. To trigger the Climb animation and to run it 50 times and to not display any output to the chat out window you would enter: /animlocal Climb 50 true To stop the animations you would enter: /animlocal To trigger all animations you would enter: /animlocal all |
| /AnimRemote [Animation] [Count] [true] | Triggers the specified animation on the remote Avatar only. The count value specifies how many times to run the animation. Animation names are case sensitive. Enter /AnimRemote with no parameters to cancel any currently active animations. Use the /ListAnim command to get a list of available animations. Specify All for the Animation to trigger all animations sequentially. To use silent mode enter true as the last parameter. To trigger the Climb animation and to run it 50 times and to not display any output to the chat out window you would enter: /animremote Climb 50 true To stop the animations you would enter: /animremote To trigger all animations you would enter: /animremote all |
| /AnimIdle [Animation] [true] | Set the avatars idle animation to be the one specified. This command allows you to override the default idle animation. Enter /AnimIdle with no parameters to restore default idle animation for the avatar. To use silent mode enter true as the last parameter. To silently set the idle animation you would enter: /animidle Attack1 true To reset the idle animation to the default you would enter: /animidle |
| /AnimWalk [Animation] [true] | Set the avatars walk animation to be the one specified. This command allows you to override the default walk animation. Enter /AnimWalk with no parameters to restore default walk animation for the avatar. To use silent mode enter true as the last parameter. To silently set the idle animation you would enter: /animwalk Climb true To reset the idle animation to the default you would enter: /animwalk |
| /ListAnim | Lists the animations that are available for the current Avatar. |
| /ListUsers | Lists all the users that are currently in the environment. |
| /NameTags true/false | Shows or hides avatars name tags which appear above the avatar. |
Documentation Version 2.0.0.150
Copyright (c) 2008 Pelican Crossing, Inc. All Rights Reserved.
Pelican Crossing, Blink 3D and inDuality are trademarks or registered trademarks of Pelican Crossing, Inc.