| Blink 3D Behaviors |
Behaviors are the cornerstone of Blink 3D. Behaviors allow non-programmers as well as programmers to quickly and easily add interactivity and animation to an environment. The power of Behaviors lies not only only the easy-to-use point and click interface. It includes the fact that Behaviors are aware of each other. This means that Behavior A knows about Behavior B and the events that can be triggered on Behavior B and the valid range of parameters that can be passed with the events. This means that it is almost impossible for someone to accidentally trigger an incorrect event or pass invalid data to the event. This 'Safe' programming paradigm means that users can focus on the job at hand without the worries of damaging the environment. Behaviors fall into two broad categories. Those that have a visual representation in the environment like the Spotlight and FogEffect behaviors and those that act on existing objects in the environment like the Visibility and Move behaviors. Some Behaviors have a visual representation to aid users in configuring it. For example, the Sound Behavior has a visual representation of a loudspeaker which helps users to see the position and direction of sound. When the environment is published these visual helper objects are normally not included in the published environment. In the following sections, each Behavior begins with a brief description how it can be used. If more detailed information is needed on how to use the object, it will be included in the Quick Start section. The Quick Start section is a guide to quickly configure of a Behavior. This is necessary with some of the larger and more complex behaviors where there are a number of properties that can be configured. The Properties section describes the usage of the Behaviors properties. If the Behavior exposes any events, they are documented in the Events section. If the dependencies exist they are also noted. If there are other similar or related Behaviors, they are listed in the See Also section. The current set of Behaviors fall into 15 categories: ·
General Documentation Version 2.0.0.153
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