| Rendering
Engine |
| OpenGL |
| DirectX |
| Materials |
| Vertex and fragment programs (shaders) |
| Shader languages Cg, HLSL, GLSL and
assembler |
| Multitexture and multipass blending |
| Multiple pass effects |
| Multiple material techniques |
| Material LOD support |
| Textures ( PNG, JPEG, TGA, BMP and DDS) |
| Projective texturing |
| Automatic multi level MIP Map creation |
| Render to Texture |
| High Dynamic Range (HDR) |
| Video Materials (play streamed videos as materials: .avi, .wmv, .asf, .flv, DivX, XviD, WMV, MPEG-1, MPEG-2, MPEG-3, MPEG-4, Theora, H263, H263+, H264 and Quicktime) |
| HTML Materials (dynamic Web pages as materials) |
| Models |
| Meshes |
| Skeletal animation |
| Multiple animation blending |
| Variable bone weight |
| Programmatic bone control |
| Key frame animation |
| Procedural Geometry Creation |
| Exporters for 3ds Max, Maya, AC3D, SketchUp, Milkshape,
Houdini, Blender, FragMOTION, DeleD, XSI and Gile[s] |
| Mesh LOD support |
| Static Geometry Batching |
| Hardware skinning |
| Scene Features |
| Hierarchical scene graph |
| Multiple shadow rendering techniques |
| Multiple cameras and views |
| Compositors (full screen post filtering effects) |
| Distant Light, Spot Light and Point Light |
| Animation tracks |
| |
| Miscellaneous |
| Read/Write XML documents |
| TCP/IP support |
| Environment Licensing |
| Environment Encryption |
| BlinkScript, an extensive JavaScript based scripting
language |
| Behaviors for use in Blink 3D Builder |
| User Defined Behaviors |
| Loading and unloading of sub environments (Levels). |
| Multiple navigation systems, fully customizable |
| Virtual World Pre-Loaders |
| Virtual World Analytics (using Google Analytics) |
|
| Special Effects |
| Fog |
| Particle System |
| Billboards |
| Sky Boxes, Sky Planes and Sky Domes |
| Compositors (full screen post filtering effects) including HDR,
Bloom, Embossed, Black And White, Glass, Invert, Laplace,
Old Movie, Old TV, Posterize, Sharpen Edges, Tiling, Gaussian
Blur, Motion Blur, Heat Vision and custom. |
| Depth of Field |
| Manual/Auto Focus |
| |
| Physics Engine |
| NVIDIA PhysX™ Physics Engine |
| NVIDIA PhysX™ Accelerator Card support |
| Gravity |
| Friction |
| Collision detection |
| Rigid bodies |
| Joints |
| Motors |
| Springs |
| Physical materials |
| Sensors |
| |
| Sound System |
| Positional (3D) sound |
| Ambient sound |
| Environmental sound modeling |
| EAX 2.0 Support |
| Supported file formats: WAV, AIFF, OGG, MOD, IT,
S3M, XM, SPX |
| Streaming from Web servers for Ogg files. |
| |
| Chat |
| XMPP Based chat |
| Shared Objects |
| |
| 2D |
| Programmable GUI |
| Overlays |
| Text |
| |
| Exporters
to Blink 3D for: |
| 3ds Max |
| Maya |
| AC3D |
| Deled |
| XSI |
| Blender |
| Houdini |
| FragMOTION |
| Milkshape |
| SketchUp |
| Gile[s] |
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